improving city waste services

Service:

UX/UI, Research, Service

Client

Client

Client

Media Industry, Politecnico di Milano University

Field:

MUNICIPALITY

Year:

2021

pj Overview

PULIAMO is an application designed to provide a direct contact with the services offered by the milanese urban hygiene company Amsa.

The challenge lies in the current application used by citizens to handle waste. The city app has several criticalities in terms of usability, compromising its use.

The team conducted a multi-phase study to obtain a full understanding of user behaviours, experiences and preferences in relation to the system, proposing a redesign of the service.

all-around UX analysis

The aim of the analysis is two folded: on one hand, it verifies the presence of frictions in the interaction between users and the software, while on the other hand it gives structured advice on how to improve those issues. The ambition is to smooth out the interaction between humans and digital services; this is crucial in a time in which, in response to the COVID-19 pandemic, the need of fully digital public services has rose dramatically - shaping a new reality for organizations operating in the public sector and drastically accelerating their technological development.

This has opened valuable opportunities for public services to make digital platforms part of their core and tailor them to serve citizens through a more personalised and differentiated approach.

Thanks to tools such as desk research, digital ethnography, heuristic evaluation and user testing, the team was able to gain a deeper understanding of the service, that allowed them to successfully suggest a redesign.

usability tests + RESULTS

The team developed a schedule of what were intended outcomes and the necessary assets and users needed to accomplish the usability test. Once the list of tasks was defined and the final evaluation questionnaires were settled (SUS,SAM) we proceeded to define which were the participants that could have brought significant insights to the study.

First step was to perform some pre-tests to further refine and improve the test. The official tests were then performed, and resulting data and insights were finally aggregated and analysed to identify problem areas and task-related issues.

The final product

The analyses performed highlighted a series of key findings and design recommendations, which were the base for our proposed redesign:

  • Text Inputs and research engine lack basic functionalities: Improvements are required in the search bar, such as auto correction and auto completion, adding a filtering system and categories to provide an alternative search path

  • Visual elements and interaction modalities are not consistent with norms: Optimise the system for gestures interaction, implement a robust design system and conform internal patterns, to well-known ones

  • Efficiency of navigation is compromised by unclear feedforwards: improve the design of misunderstandable components, present feedback and feedforward in context, introduce customisazions to speed up the interaction with shortcuts for expert users

  • Lack of user support and possibility of recovering from errors: plan a more in-depth onboarding, provide more exhaustive explanations for the core points of the application, present users with a confirmation option before they commit to important actions

  • Accessibility is limited to shares of possible users: allow language switch in-app, improve semantics and symbols to avoid mismatches between the system and the real world, rely on accessibility norms

Reflections & Learnings

At the end of the analysis and data processing, the team was able to develop a thorough understanding of the usability issues of the application and answer the research questions established at the beginning of the process.

Some difficulties were encountered in all phases. During the heuristic evaluation, even though goals served as a useful tool to discover frictions and problems occurring during the navigation, they led to distracting the team from the onboarding process.

Similarly, during the usability testing, results from two users had to be discarded because tasks were not formulated in the correct way. They were too direct, thus leading the users immediately to the functions that the team wanted to assess. To avoid loss of insights, tasks were reformulated in a less explicit way.

Reflections & Learnings

Tools, processes, and people were key to successfully implementing the product delivery model in line with the evolving needs. We built trust in the distributed team through open communication, transparency, and a shared understanding of the product vision.

Business involvement: from insights collection to prioritisation, from grooming to walkthrough sessions, we involved business all along the redesign journey. 
IT control: tech teams have been involved from the beginning to control the redesign orientations and insure feasibility.
Iterative feature definition: from business direction to detailed designed, features were iterated all along agile process until handover the development.

I learned to handle complex design systems that cater for different touchpoints (six in total). Aside from mobile and desktop platforms, we had to study and cover foldable, kiosk, and watch interfaces as well, which required personal upskilling in those areas. I managed the design and handover of the entire system, collaborating with developers, ensuring the product was respecting design choices, the final vision, to be ready to be shipped to market. Working in an agile approach, allowed us to have weekly feedback session with the client,ensuring user stories were correctly implemented and refined.

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